Year 1 Daily Activities and Assignments

This page is dedicated to the daily activities and assignments that we will undergo during our time in Year 1. Check below for updates!

7/1/14

Quickfire!   Mind-mapping our PLCs

Joie_Marinaro_PLN

After mind-mapping our PLNs, we directed our attention to examining our MINDSETS. First we made our thinking visible via a silent “Chalk Talk”.
Chalk Talks

Then, we turned our attention to examining the mindsets that our silent discussion discovered.
Making Thinking Visible

MindSets

 

7/2/14

Quickfire! Examine a Special Interest Group and report back via an online presentation tool.

Check out my Haiku Deck for more about SIG OL (Online Learning) from MACUL.

SIG_OL

 

Understanding the literacies demanded by technology integration.

Literacy_Is_NOT7/7/14

Quickfire! We made memes!

Here’s mine:

Meme_2

 

 

Later, we tinkered and played with some Maker Movement philosophies and tools. Check out my Blog Post about or Maker Challenge. There’s more to come as we figure out Design Thinking.

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This is Raspberry Pi, only one of the contraptions we used. We couldn’t figure it out. Next time!

This is McKenzie Wallace, one of my MAET colleagues and rock-star English teacher.

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7/8/14  Making a Remix

Today we posited that nothing is truly original and that everything is a “remix”, a mash-up of other creative work synthesized together. To practice this idea we used Popcorn Maker to create a remix of an educational buzzword. I chose “Gamification”, the idea of using the principles of gaming to create engaging and enriching lessons for kids. I’m not crazy about what I put together, but with a little bit of practice, I can see how neat this could be! You can check it out here.

Remix

Vigee. (2014). Gamification soundtrack. Retrieved from SoundCloud. https://soundcloud.com/vigee/gamification-soundtrack

Davidpj. (2014). Gamification. [SoundCloud]. http://soundcloud.com/davidpj/gamification

Marketplace Tech. (2014). The spread of gamification. [SoundCloud]. https://soundcloud.com/marketplace-tech/the-spread -of-gamification

“So..what Is Gamification, Anyway?”. (2001, March 10). Internet Archive. [Video]. https://archive.org/details/bliptv-20131031-093729 -Alanm321-SoWhatIsGamificationAnyway819

 7/10/14 Paper Circuits and Museum Adventures! 

Today we began with our quickfire as usual, and had a lot of fun with paper circuits. Using copper tape, a watch battery, and mini LEDs, we created something meaningful for our content. I reflected on our 8th grade research paper, and how difficult it is to show kids the connections between their different sources. With this in mind, I created a parallel circuit that looked like a web, where each circuit connected back to the power source of the battery, or in my kids’ case, their topic of research. It was hard! But it looked great in the end. It looked something like this:

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Later, we walked to a museum dedicated to technology, with archives of artifacts that varied from radios to iMacs. Our curator was excited to allow us to play with the different exhibits, and also wanted to pick our brains about how he could make his museum better. McKenzie and I came up with a linear approach to his layout since we particularly liked the history of how technology developed in Ireland. We reserved some open space for makering and tinkering though, since we thought that half the value of this type of exhibit was the ability to interact with the tech. It looked like this:

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7/15/14 The Anti-Education Era (Part 1) with Gee

Today was partly dedicated to our learning from part 1 of Gee’s book, The Anti-Education Era. I’m not a huge fan of his writing yet, but he has some thought-provoking ideas about the stupidity of humanity. We spent some time making our thinking visible within each of the chapters.

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Gee, J.P. (2013). The anti-education era. New York, NY: Palgrave Macmillan.

 

7/16/14 Researching and presenting with Infographics 

Today we had the golden opportunity to finish one of our quickfires that might be lacking. I chose to finish my Infographic about Meaningful Learning, a learning approach coined by David Ausubel. After much frustration, and now satisfaction, it looks like this.

Infographic

(12 July, 2014) David ausubel. Wikipedia. Retrieved from http://en.wikipedia.org/wiki/David_Ausubel

(7 April, 2014) Meaningful learning. Wikipedia. Retrieved from http://en.wikipedia.org/wiki/Meaningful_learning

(2013) Subsumption theory (david ausubel). Instructional Design. Retrieved from http://www.instructionaldesign.org/theories/subsumption-theory.html

We also talked about the difference between scholarly teaching and the scholarship of teaching and learning (the difference is inquiry and publication). This led us to challenge the definition of “teacher” with the following mind map.

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7/17/14 Quickfire! What would the ad look like for the worst PD ever? I created a glog spoofing some of the seemingly inevitable attributes of the not-so-great PDs. On a related note, we created our own PD in the form of a poster session. Mine was about Game-Based learning and I’m pretty proud of it!

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7/18/14 Today we wrapped up our work redesigning the Computer Museum after last week’s tour. This is what we came up with.

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7/21/14 Transdisciplinary Thinking

During our quickfire for this day, we were charged to think about the 7 methods of transdisciplinary thinking, or the 7 basic ways we think across the disciplines, and then become an expert in one of them. I thought that an infographic would be a nice way to accomplish this.

Trans

 

Then, later, we walked over to the Bank of Ireland Theater to watch Blath, a children’s puppet show about a boy living in a dystopian world without flowers. Inevitably, he discovers them and his world is changed forever. The set was unparalleled! Made out of matt board, the city in which he lived was made entirely out of cut and scored matt board. As we talked to the director, it was clear that the Design Thinking we’ve been learning about, along with other maker principles, was heavily emphasized in their process.

7/24/14

Finally, we did some reflective activities that assisted with our final work, the PQCQ. The first was a postcard, written by us for us. Mine reflected on the process of Making in terms of making the best of opportunities.

Postcard Postcard_2

Then, we also tinkered with making videos to practice basic editing types. We made what was called a “5×5 Vignette“. I’m super proud of mine!

Video

 

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